![]() If you have the Dawnguard DLC, you can also get an optional fourth Warhammer in the Dawnguard Rune Hammer (from the Lost Relic quest) and use it to lay down rune traps. I went with Daedric, as it deals the most damage per hit and I don’t like the idea of spending two perks to get Daedric Smithing just for a silly little mask. The final warhammer used is one of your own making that’s enchanted with Absorb Health and Soul Trap. A nice feature about it is that it actually swings as fast as a greatsword or battleaxe. The second is Volendrung, which absorbs 50 Stamina per hit. This is an Orcish Warhammer that swings a third faster than normal, giving it a DPS higher than even a Daedric Warhammer, and is thus your primary weapon. The first of these is the Longhammer, found in Liar’s Retreat. As a side note, though it isn’t particularly fitting for the roleplay, you may want to consider investing training Destruction with either Wuunferth the Unliving or Sybille Stentor to increase the number of charges on your warhammers.Īs mentioned earlier, the Cursed Legionnaire uses three different Warhammers. In total, you should have 50 perks once the build is completed. Also, do the quest for the Black Star you’ll want it for recharging your warhammers. Later on, grab both of the recharging perks. For added challenge, don’t use Enchanting or anything else to increase your smithing abilities rely only on your natural skill and perks.Įnchanting: Along with Smithing, this will enable you to create your equipment. Your primary target is Orcish Smithing, though you’ll want to get both Arcane Blacksmith (for improving your enchanted equipment) and Daedric Smithing (for improving Rahgot). Smithing: Pretty self-explanatory, the Cursed Legionnaire uses this skill to improve both warhammers and heavy armor. Grab every perk in this tree, focusing on Juggernaut, Well Fitted, and Conditioning. Heavy Armor: The Cursed Legionnaire, like all Orcs, is skilled in the use of Heavy Armor. You’ll want to max out Shield Wall as well as getting Quick Reflexes and up to Disarming Bash. Get everything except the greatsword and battleaxe perks in this tree, focusing on Barbarian, Champion’s Stance, and Devastating Blow.īlock: Bashing and blocking is always nice for adding a little more variety to combat, and has obvious gameplay advantages as well. Two-Handed: The Cursed Legionnaire relies upon a trio of devastating warhammers for offense. ![]() Finally, for some crowd control action, Unrelenting Force is always nice. With no long-range offense, Become Ethereal is another good one, so you can get into close quarters as quickly as possible. Shouts: Elemental Fury is the primary shout of the build, so get that as soon as possible. Pretty standard warrior stat spread, no additional explanation needed. ![]() The AR boost is nice in the early going before you hit the cap while the magic resistance is useful for the entire game. Aside from the obvious roleplay reasons, they get boosts to every skill this build uses, and Berserker Rage is incredibly powerful. Race: As indicated above, this character is meant to be played as an Orc. Inspired by the legends of the Cursed Legion, he revives the name and sets off to help Orcs living all throughout Skyrim. The concept behind this build is that your character is a descendant of Nova Orisinium. Presumably, most of these refugees went on to join the four strongholds that are seen in-game. After the sacking of Nova Orisinium in the early Fourth Era, many of the refugees were escorted into Skyrim by the Imperial Legion. They served as champions of the Orcs, enforcing whatever borders they could for the proliferation of their people. So that brings us to the Cursed Legion, a legendary traveling militia of Orc warriors that existed before the founding of Orsinium. I also wanted to do something that really delved into the roleplay of one of my favorite races in the game, the Orcs. After playing my War Mage, I wanted to do more of a simpler warrior build.
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